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Android App Development CompanyKOTLIN & COMPOSE

Native Kotlin Apps
built for every device Google Play ships to

Kotlin and Jetpack Compose, tested against the API levels and OEM builds your users actually run. Background limits, battery restrictions and Play policy designed for from the start, then released in stages you can halt.

  • Kotlin & Jetpack Compose
  • Play Console & staged rollout
  • Tablets, foldables & Wear OS

from Android app reviews

Android apps shipped

  • Kotlin
  • Jetpack
  • Compose
9:41

Android

Dashboard

AR

Total Projects

Recent Builds

E-Commerce App

Kotlin

Live

Healthcare Platform

Compose

Live

FinTech Wallet

Kotlin

In review
  • ReleaseStagedHalt or roll back mid-rollout
  • LanguageKotlin 2.0Coroutines & Flow
  • Data safetyDeclaredPlay form matched to code

Building on Android

Writing once for every Android your users own

9:41

Welcome back

Android Dev

Projects Delivered

KotlinComposeMaterial 3WorkManager

E-Commerce App

Kotlin · Live

FinTech Wallet

Compose · In review

Play Store
Rating
4.8
Kotlin 2.0
Latest version
  • Material 3
  • Jetpack Compose
  • Kotlin 2.0

Kotlin is the language and Jetpack Compose is where new UI goes, but Views are still underneath most production apps, and interop between the two is a daily fact rather than a migration event. Compose earns its keep on screens that change state often; a stable list written years ago in XML rarely needs a rewrite to justify itself.

The device list is the job. API levels from your minSdk up to the newest release, screens from a small phone to a twelve-inch tablet, foldables that resize the window mid-session, and OEM builds that treat background work, notifications and permissions differently from stock Android. We take minSdk from your own Play Console install data and test on the manufacturers that dominate it, rather than on whatever is in a drawer.

Battery policy is the other half. Doze, App Standby buckets and aggressive OEM task killers make a background job a request rather than a promise — WorkManager for anything that must eventually run, a foreground service with a declared type and a written justification for anything the user has to watch happen, exact alarms only where policy allows. Play moves too: a target API level deadline every year, a Data safety form that has to match what the code actually sends, and declarations to fill in before a sensitive permission ships.

  • Kotlin, coroutines and Flow
  • Compose alongside existing Views
  • WorkManager and foreground services
  • Tablets, foldables and Wear OS
  • Material 3 and dynamic colour
  • Staged rollout in Play Console

The Android reality

What you actually design around on Android

Reach is the reason to build on Android. Device fragmentation, battery policy and Play's own calendar are why it takes longer than a demo suggests — and all three are engineering decisions rather than surprises.

  • minSdkSet from your install base

    Fragmentation is a test plan, not a slogan

    Screen sizes, densities, API levels and manufacturer skins multiply against each other. The answer is unglamorous: a minSdk taken from your own install data, layouts that respond to window size classes rather than device names, and a physical device set matching the manufacturers your users actually hold.

    What it means in practice

  • RTLChecked in CI

    Locale changes more than the words

    Android ships almost everywhere, and a locale switch moves text direction, date and number formats and font scaling underneath your layout. Long translations and right-to-left break interfaces far more often than they break logic, so we check both in CI instead of at the end.

    What it means in practice

  • AdaptiveWindow size classes

    One language, several form factors

    Phones, tablets, foldables, Wear OS, Android TV and Automotive share Kotlin but not a UI. Adaptive layouts and window size classes cover the first three; the rest are separate modules with their own input model — a watch has a rotary crown, a TV has a D-pad, and neither forgives a design drawn for a thumb.

    What it means in practice

  • IntentsGenuine system integration

    System access iOS reserves for itself

    Custom launchers, share targets, quick settings tiles, accessibility services, on-device ML Kit models, NFC and USB. It is a real advantage, and each one arrives with a runtime permission the user can revoke and a Play declaration you have to file for.

    What it means in practice

  • Target APIAnnual deadline

    Play policy runs on a calendar

    A new target API level deadline every year, after which updates stop being accepted for apps below it. Add Data safety declarations, permission-specific review, billing rules and periodic changes to what background work is allowed. An app nobody maintains quietly loses the ability to ship at all.

    What it means in practice

  • OEM skinsTested, not assumed

    OEM behaviour is the long tail

    Some manufacturers kill background processes far harder than stock Android, delay alarms, or bury notification settings in their own menus. No single flag fixes it — you make work resumable, keep state on disk, and test on the devices where it actually bites.

    What it means in practice

Why Aryavos

How an Android build runs with us
from day one

No dashboard you never open, no team you never meet. This is how the work is organised and what you can hold us to.

  • Engineers who own the whole stack

    In-house Android engineers working in Kotlin and Compose, plus the Gradle build, the CI and the Play Console release. Whoever writes a feature watches its crash rate afterwards.

  • Two-week sprints, working builds

    A demo means an app on your own device through internal testing, not a screen recording. Scope can change at the sprint boundary — that is what the cadence is for.

  • Measured before it is optimised

    Baseline profiles and startup traces, jank measured with the profiler rather than by feel, and download size watched per release. Most Android users are on hardware slower than a developer's phone.

  • Release metrics agreed up front

    Crash-free sessions, ANR rate, cold start, install-to-first-action. Play Console reports most of them, and they decide whether a staged rollout continues or halts.

  • Support with a defined response

    Named engineers, an agreed response window in your working hours, and an on-call arrangement where the app warrants one. Cover is scoped per engagement rather than promised around the clock.

  • Nothing depends on our accounts

    The Play Console listing, the signing key under Play App Signing, the repository and the CI configuration are yours. Handover is a build another team can reproduce from a clean checkout.

Android engagements

What we take on for Android

New Android apps, end to end

Kotlin and Compose, a module layout that survives a second team joining, the Gradle and CI setup, and the Play Console release itself. You keep the repository and the signing arrangement rather than receiving a handover folder at the end.

Material 3 interface work

Screens designed in Material 3 with dynamic colour, checked at large font scales and in dark theme, and laid out against window size classes so a tablet or an unfolded device gets a real layout instead of a stretched phone one.

Kotlin and Compose migrations

Java code and View-based screens move incrementally — Compose inside a ComposeView next to existing fragments, Kotlin file by file, Gradle and AGP brought current so the build stops being the reason nothing changes. The app keeps shipping throughout.

Background work and integrations

WorkManager for jobs that must survive a reboot, foreground services with a declared type where the user has to see the work happen, FCM push with the notification permission handled properly, plus payments, maps and the internal systems the app has to stay consistent with.

Support, releases and policy upkeep

Staged rollouts watched against crash-free and ANR rates, target API level deadlines tracked before they bite, dependency and Gradle upgrades planned rather than deferred, and each annual Android release tested during the preview instead of after users find it.

How We Build

From Gradle project
to staged rollout

Seven steps, with the device list and the rollout treated as engineering work rather than as things that happen at the end.

  • Typical first release3–4 months
  • Sprint cadence2-week sprints
  • Internal test buildsEvery sprint
  • Production rolloutStaged by default
  1. Step 01

    Scope and the device list

    What the app has to do, and which devices it has to do it on. Your Play Console install data — or the market's, for a first release — sets minSdk, the manufacturers we test on, and whether tablets and foldables belong in this release or the next one.

  2. Step 02

    Architecture and modules

    Gradle module layout, a single-activity structure with a chosen navigation approach, unidirectional state in MVVM or MVI, Room or DataStore for persistence, and dependency injection wired once. All of it decided while changing it is still cheap.

  3. Step 03

    Material 3 design

    Designed in Material 3, with dynamic colour, dark theme, large font scales and window size classes settled while it is still a Figma file. Layouts are drawn for a size class rather than for one handset someone has on the desk.

  4. Step 04

    Kotlin and Compose development

    Two-week sprints, review on every pull request, and internal-testing builds through Play so you install the same artifact users will. Compose for new UI, interop where existing Views are doing fine, coroutines and Flow for anything asynchronous.

  5. Step 05

    Testing across the matrix

    Unit tests, Compose UI tests and Espresso where Views remain, running in CI on emulators — plus manual passes on physical devices from the manufacturers your install base actually uses, including one deliberately slow phone, a low battery and a bad network.

  6. Step 06

    Play Console and release

    Store listing, screenshots for every form factor you support, content rating, Data safety declarations matched to what the app really sends, permission declarations, and internal then closed testing tracks before anything reaches production.

  7. Step 07

    Staged rollout and after

    Production starts at a small percentage and is watched against crash-free sessions and ANR rate, with a halt if the numbers move the wrong way. Then the ongoing work: OS upgrades, target API deadlines, and the maintenance that keeps updates shippable.

Android App Development — FAQ

Before you commit to an
Android build

Timelines, cost, devices, Google Play and how support actually works. If yours isn't here: Ask us directly.

Scope decides it, not the platform. A focused first release is usually 8–12 weeks, a mid-complexity app 3–5 months, and something with several roles, integrations and real offline behaviour 6–12 months. Two things reliably add time on Android and are usually missing from early estimates: how wide a device matrix you choose to support, and any background work that has to survive Doze and a manufacturer's battery manager. We size both in the first week rather than discovering them in month three.

Open for new projects

Tell us what you're
trying to build

The problem, who it's for, and where you are now. That's enough for us to come back with something useful.

24hTypical Reply

Email

hello@aryavos.com

HQ

Noida, India & New York, USA

What happens after you send it

A developer reads it, not an auto-responder. Expect questions about scope and constraints first, then a suggested way to start.

Tell us about the project

Rough is fine. The problem, roughly where you are, and what finished looks like.

Service Needed

Usually answered within one business day · No mailing list, no sales sequence